In order to get more accurate results, our search has the following Google-Type search functionality:
If you use '+' in front of a word, then that word will be present in the search results.
ex: Harry +Potter will return results with the word 'Potter'.
If you use '-' in front of a word, then that word will be absent in the search results.
ex: Harry -Potter will return results without the word 'Potter'.
If you use 'AND' between two words, then both of those words will be present in the search results.
ex: Harry AND Potter will return results with both 'Harry' and 'Potter'.
If you use 'OR' between two words, then bth of those words may or may not be present in the search results.
ex: Harry OR Potter will return results with just 'Harry', results with just 'Potter' and results with both 'Harry' and 'Potter'.
If you use 'NOT' before a word, then that word will be absent in the search results.
ex: Harry NOT Potter will return results without the word 'Potter'.
Placing '""' around words will perform a phrase search. The search results will contain those words in that order.
ex: "Harry Potter" will return any results with 'Harry Potter' in them, but not 'Potter Harry'.
Using '*' in a word will perform a wildcard search. The '*' signifies any number of characters. Searches can not start with a wildcard.
ex: Pot*er will return results with words starting with 'Pot' and ending in 'er'. In this case, 'Potter' will be a match.
The unique visual approach of How to be Good at Maths makes basic maths easier to understand than ever before, with short, simple explanations that demystify even the most challenging topics. Find out how much you would weigh on Jupiter, calculate the average age of your football team and even use pizza to understand pesky fractions. Unlike other maths workbooks, How to be Good at Maths introduces each topic with colourful pictures, real-life examples and fascinating facts. Making maths fun and easy, it is ideal for reluctant mathematicians or for revising before a test.
CONTENTS A Numbers - sequences, ordering, multiples, fractions, decimals, percentages, ration, scaling A Calculating - addition, subtraction, multiplication, factor pairs, long multiplication, divisions, short and long, order of operations, arithmetic laws, using a calculator A Measurement - length, perimeter, area, triangles, parallelograms, perimeter, capacity, volume, mass and weight, temperature, imperial units, time, dates, calculating with time and money A Geometry - lines, diagonal, parallel, perpendicular, 2D shapes, polygons, triangles quadrilaterals, circles, 3D shapes, prisms, nets, angles, degrees, angles, using a protractor, calculating angles, coordinates, plotting points, positive and negative coordinates, position and direction, compass directions, reflective and rotational symmetry, translation A Statistics - data handling, tally marks, frequency tables, Carroll and Venn diagrams, averages, the mean, median, mode, range, using averages, pictograms, block graphs, bar charts, line graphs, pie charts, probability calculating A Algebra - equations, solving equations, formulas and sequences